It’s still October.
Programming audio for the NES is fun, so when I came across an emulator for the S-SMP (the SNES sound processor), I had to take a stab at Super Nintendo music as well.
I’m not very good at action/battle music. So, of course, I wrote an RPG battle theme.
Naturally, I went for something in the Final Fantasy vein. I probably could have done some further sample-rate/bit-depth reduction to make it sound more like it was coming from a real SNES DSP (the percussion’s a bit too crisp in particular), but this seemed to be an acceptable balance that hopefully still captures its distinct feel.