How about another quick piece of video game music?
I usually write NES music with a tracker, which is more like programming an audio chip with a series of sound instructions than it is composing in a traditional sense. This time, however, I wanted to try out Matt Montag’s NES VST, which is a plugin that allows one to recreate 8-bit Nintendo tunes with a standard notation sequencer. The streamlined workflow meant I could throw something like this this together in about an hour.
As such, enjoy (or hate (or be utterly indifferent to)) a jaunty little level loop.
Programming audio for the NES is fun, so when I came across an emulator for the S-SMP (the SNES sound processor), I had to take a stab at Super Nintendo music as well.
I’m not very good at action/battle music. So, of course, I wrote an RPG battle theme.
Naturally, I went for something in the Final Fantasy vein. I probably could have done some further sample-rate/bit-depth reduction to make it sound more like it was coming from a real SNES DSP (the percussion’s a bit too crisp in particular), but this seemed to be an acceptable balance that hopefully still captures its distinct feel.