Programming audio for the NES is fun, so when I came across an emulator for the S-SMP (the SNES sound processor), I had to take a stab at Super Nintendo music as well.
I’m not very good at action/battle music. So, of course, I wrote an RPG battle theme.
Naturally, I went for something in the Final Fantasy vein. I probably could have done some further sample-rate/bit-depth reduction to make it sound more like it was coming from a real SNES DSP (the percussion’s a bit too crisp in particular), but this seemed to be an acceptable balance that hopefully still captures its distinct feel.
Got a neat little inverse-colored super-portable miniature MIDI keyboard to use with my laptop on a Labor Day sale, so I of course had to throw something together with it
Another go at an ’80s-noir synth vibe (but with a koto for some reason). Had a heck of a time getting it to sound O.K. streaming – pure sine waves amid a lot of ambiance is really hard to compress, apparently. Ended up uploading FLAC instead of MP3 this time, which helped a bit, but this piece seems a lot more dependent on physical speaker properties than most.
Playing around with MixCraft Pro 7 – wanted to do something synthy, so I thought I’d throw together a video game-y stage loop with a “final dungeon” sort of feel, as I tend to enjoy such pieces (any well-composed game from the ’80s and ’90s had to have a good last level theme, right?).
I feel like something’s not quite right, or missing, from it, but a plethora of tweaks and additions I tried only made it sound worse. I probably just need more practice with modern synth and techno. As much as I enjoy it, my mindset’s still too ingrained with orchestral tendencies (or simple waveform generation, on the other end of things).